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Profile

Name - Niko Sarkkinen

Born - 1985 in Finland

Languages - Finnish: Native, English: Good, Swedish: Decent

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Work experience

2008-2009 - 9 months - Trainee, Lapland studio LTD.

*I did some scripting with Unity3D, character rigging, keyframe animations, motion capture, particle effects, modelling, baking and texturing.

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Education

2009 – Graduated from Pelitalo Outokumpu in Game development study programme.

2004 - Graduated from high school of Nurmes.

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Software experience

*Autodesk 3dsMax

*Unity3D

*Autodesk Maya

*Autodesk Mudbox

*Adobe Photoshop

*Autodesk MotionBuilder

*Autodesk Combustion

*Adobe Premiere Pro

*Crazybump

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Abilities

Modelling - Modelling, unwrapping and rigging with 3dsMax and Maya.

Texturing - Baking maps (normal, occlusion) in 3dsMax and Maya. Texturing and finishing baked maps in Photoshop.

Particle effects - Good understanding of 3dsMax’s particle system and FumeFX plugin.

Animation - Character animation in MotionBuilder. In 3dsMax animating with keyframes, constraints and wire parameters.

Motion capture - Capturing data with Vicon workstation. Cleaning Mocap data with Vicon workstation and MotionBuilder.

Projects - Good understanding of each task in a game- or AV-project and ability to perform in any of these tasks.

copyright: nikosarkkinen(at)hotmail.com