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Profile
Name - Niko Sarkkinen
Born - 1985 in Finland
Languages - Finnish: Native, English:
Good, Swedish: Decent
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Work experience
2008-2009 - 9 months - Trainee, Lapland
studio LTD.
*I did some scripting with Unity3D,
character rigging, keyframe animations, motion capture,
particle effects, modelling, baking and texturing.
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Education
2009 – Graduated from Pelitalo
Outokumpu in Game development study programme.
2004 - Graduated from high school of
Nurmes.
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Software experience
*Autodesk 3dsMax
*Unity3D
*Autodesk Maya
*Autodesk Mudbox
*Adobe Photoshop
*Autodesk MotionBuilder
*Autodesk Combustion
*Adobe Premiere Pro
*Crazybump
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Abilities
Modelling - Modelling, unwrapping and
rigging with 3dsMax and Maya.
Texturing - Baking maps (normal,
occlusion) in 3dsMax and Maya. Texturing and finishing baked
maps in Photoshop.
Particle effects - Good understanding
of 3dsMax’s particle system and FumeFX plugin.
Animation - Character animation in
MotionBuilder. In 3dsMax animating with keyframes, constraints
and wire parameters.
Motion capture - Capturing data with
Vicon workstation. Cleaning Mocap data with Vicon workstation
and MotionBuilder.
Projects - Good understanding of each
task in a game- or AV-project and ability to perform in any of
these tasks.
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