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Programs and applications used

The main applications used in the study programme are various 3D applications, along with applications supporting game development, such as: graphic design, drawing, desktop publishing, and multimedia applications.

3dsMAX - AUTODESK

Maya - ALIAS

Softimage XSI - Softimage

Motionbuilder - ALIAS

Photoshop, Premiere, After Effects- ADOBE

Flash, Freehand, Dreamweaver- MACROMEDIA

The study programme also utilizes industry standard development tools and applications, such as:

gmax - AUTODESK

Gtk-Radiant - ID

MaxPayne Edit – Rockstar

Maya PLE + Unreal engine

CryEngine SandBox (FarCry) - CryTek

WorldBuilder (C&C) – Digital Element

XSI ESP for HL2 - Softimage

Valve Hammer Editor - Id

Unreal Ed - Unreal


Up-to-date knowledge

Pelitalo identifies the best veteran experts and new talents from the industry to act as lecturers in our classes. This ensures a high level of expertise and relevancy in the education.

Pelitalo has a large library of games, consisting of the most significant titles of every genre, on all the significant platforms (PC, Xbox, Playstation, Game Cube), as well as the newest hand held consoles (Nokia N-Gage, QD, Sony PSP, mobile).

Pelitalo also has a library for information regarding the gaming industry, game programming, 3D applications, virtual reality, illustration, as well as general graphic design.

Both libraries are constantly updated with the newest games and publications available.

Pelitalo attempts to participate in annual game and graphic design exhibitions and conferences, such as Game Developers Conference, E3, Siggraph, Milia.