Programs and applications used
The main applications used in the study programme are various 3D applications, along with applications supporting game development, such as: graphic design, drawing, desktop publishing, and multimedia applications.
3dsMAX - AUTODESK
Maya - ALIAS
Softimage XSI - Softimage
Motionbuilder - ALIAS
Photoshop, Premiere, After Effects- ADOBE
Flash, Freehand, Dreamweaver- MACROMEDIA
The study programme also utilizes industry standard development tools and applications, such as:
gmax - AUTODESK
Gtk-Radiant - ID
MaxPayne Edit – Rockstar
Maya PLE + Unreal engine
CryEngine SandBox (FarCry) - CryTek
WorldBuilder (C&C) – Digital Element
XSI ESP for HL2 - Softimage
Valve Hammer Editor - Id
Unreal Ed - Unreal
Up-to-date knowledge
Pelitalo identifies the best veteran experts and new talents from the industry to act as lecturers in our classes. This ensures a high level of expertise and relevancy in the education.
Pelitalo has a large library of games, consisting of the most significant titles of every genre, on all the significant platforms (PC, Xbox, Playstation, Game Cube), as well as the newest hand held consoles (Nokia N-Gage, QD, Sony PSP, mobile).
Pelitalo also has a library for information regarding the gaming industry, game programming, 3D applications, virtual reality, illustration, as well as general graphic design.
Both libraries are constantly updated with the newest games and publications available.
Pelitalo attempts to participate in annual game and graphic design exhibitions and conferences, such as Game Developers Conference, E3, Siggraph, Milia.

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